This project consisted of both primary and secondary research, not just at the beginning, but at every stage. When working on a project I like to understand the full scope, from extensive market research to the science behind the UX or UI decisions made on similar platforms. The research plan for this project initially was to better understand the pet food industry, the digital products available and how Critters potential users currently buy pet food. The main objective was to use this data to discover areas where an app based pet food delivery service could improve potential clients current purchasing habits.
In order to differentiate this app, I wanted to offer something not currently available. This modified the questions I needed to ask in the next research stage to better understand the potential customer and create a product to accomplish my goals.
The initial primary research for this project was through interviews and questionnaires with individuals who own pets. The goal was to better understand how these potential users currently buy pet food and discover areas that an app based pet food delivery service could improve. Analysis of initial interview data confirmed the primary target audience as busy working professionals who don’t have as much time to shop for pet food.
However, further analysis also revealed that there are additional common pain points that make buying pet food harder. Some of these commonalities were prescription/specialty pet foods, pricing and delivery scheduling to make sure they are there to receive the package. Other pain points for younger users involved the current interface options and lack of primary mobile based app options for pet food delivery.